Phil 5.23.14

8:00 – 4:30 SR

  • Dong’s off today
  • DB Backups
  • JavaScript
    • Try adding object3d config argument to WebGLComponent that allows for custom objects and prevents the creation of the default cube. Done. Much cleaner, actually. Deleting a bunch of configurations. Done
    • Cleaned out the entire initModel() function from WebGLNetworkComponent.
    • Trying reflection maps in Ortho2 – works!
    • In the ortho2 view I am having some performance bottlenecking due to garbage collection I think. Looking at the chrome tools as a way of determining a good way to fix that. StackOverflow suggests this article: http://zetafleet.com/blog/google-chromes-heap-profiler-and-memory-timeline
    • Started to add physics capability to WebGLNetworkComponent from PhysicsShape.
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