Phil 2.13.15

8:00 – 4:00 SR

  • Deploy new test FR today.
  • I think I realized the problem that we were having importing the cert yesterday. We need the original jks file from the keytool -genkey command. That (I believe) contains the public key that is used to create the certificate. From Oracle: If the public key in the certificate reply matches the user’s public key already stored with under alias, the old certificate chain is replaced with the new certificate chain in the reply. The old chain can only be replaced if a valid keypass, the password used to protect the private key of the entry, is supplied. If no password is provided, and the private key password is different from the keystore password, the user is prompted for it.
  • Change LoginPanel directive to use instanced TypeScript Object. Done, and it went quite well. The only thing to note is that fat arrow notation has to happen inside *every* function inside the scope (and as a quick aside, what happens if you break the chain? Can you have two scopes if you nest function(){}/()=>{} in the right way?). The compiler warns you about ambiguous ‘this’ cases, which is nice. It can look kins of wierd, though:
then( ():void => {
   scope.isValid = this.loginObj.response;
   if (this.loginObj.response) {
      scope.speak('new password for ' + this.loginObj.name + ' accepted');
   } else {
      scope.speak('new password for ' + this.loginObj.name + ' rejected');
   }
}, this.errorResponse);
  • Start porting threeJS canvas framework today.
    • Got the base module controller framework set up
    • Imported definatelytyped for threejs, which barfed a bit.
    • Discovered sizing relative to viewport here, which means that the following will fill up the browser window with a 5% whitespace border!
.glWindow{
    position: absolute;
    box-sizing: border-box;
    top: 5vh;
    left: 5vw;
    width: 90vw;
    height: 90vh;
    background-color: red;
}
  • While looking for how to get a canvas element, I found a (good?) TypeScript/WebGL series of posts here.
  • Yay!

helloGL

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